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SF_SUPER flag now comes into play only below 25 rings. Fixed momentum bug when dying in the middle of a Lightspeed Attack/Dash. Something about token spawns isn't synced properly in netgames, and it seems to cause issues with some mods. Sonic now alternates 3 voice clips when using an airdash, rather than the same one. This voice clips is now also used for skin switching. Added "Here we go.!" voiceclip when obtaining invincibility and speed shoes. Added a Japanese voice option! Toggle it with the SAmenu command! ( Special Thanks to Icezer for fetching the JP voiceclips!) Added a warning if you've loaded SA-Sonic on old SRB2 versions, since apparently people keep doing this. Should overlay more consistently as well. Hyper Sonic flight stationary aura updated. Colormaps no longer apply to Ancient Light and Blue Bolt effects. Added a subtle snapcam to the homing attack. If you strike Metal in his dash rampage, you'll cause a massive cinematic explosion ending both of your attacks early! If he's invincible, you'll pierce his invincibility for 1x damage. LSA resistance system does not apply like with normal bosses. If you hit him while he's stunned, he'll take 2x damage. If you LSA onto Metal while he's in a dodge-ready state, Metal will dodge and Sonic will slam into the ground. METAL SONIC BOSS: Created many Metal Sonic specific LSA reactions Fixed SA-Sonic's Milne dance being buggy/untriggerable (AGAIN.), and made it futureproof. Sonic no longer tries to encourage Duke when hanging onto him. Certain mods like Lilac used to interfere with SA-Sonic's death behavior. Corrected Super Sonic's shield giving seizures to Samus/Hyper Mystic Sonic players. Maximum Heat LSA now prefers enemies over monitors in the custom Chaos gametype. Added taunt presents for Marine and Blaze. Full support with balancing and Special Moves coming in v2. In ULDC and OLDC HUB worlds, you'll now enter the stage as Super Sonic if you have all 7 Chaos Emeralds! SA-Sonic bots can now be vaultjumped off anytime they're grounded, regardless of their state.
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Lightspeed Attack's homing is faster and less interruptable when Sonic is huge You can now run through strong and spin-bustable walls with invincibility. Weak spindashes are slowed a bit more when going up slopes, to further encourage charged spindashes/hoofing it in those situations. Uncurling down a slope now slows you down a little more, to further encourage staying curled in those situations. ( To balance stalling tactics in competitive modes. Ledgegrabbing many times without landing now makes Sonic slip. The Golden Shield( Given from SA Super Sonic) now lets you super bounce anytime. Slightly buffed the Super Bounce's power when underwater.
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